JOCIE JURITZ
Jocie Juritz walks us through her work and a few different projects she's tackled. It's an amazing insight into a talented and thoughtful director.
She Drew That June 2019 Workshop
Organised by Hannah Lau-Walker
Filmed at General Assembly
Q&A
June 2019
Q : Throughout my animation career I’ve found that there are some things I like animating more than others, for instance, I love animating morphs making something really fluid and fun, whereas I find realistic walk cycles less exciting as they’re so technical. I was interested to know what it is you like to animate and how that relates to your work?
A : I sometimes think that I prefer all the other bits of making an animation over actually animating. I like to be able to jump in and out of the different parts, designing, storyboarding, animating and even organising (I love a good spreadsheet). As in my day to day life, I need to keep trying different things or I get fidgety. That being said, I have a secret, and possibly very boring, passion for animating character turnarounds. I feel calm knowing that if I stick to measurements and think about perspective, I can get it right. There’s no option for measuring when it comes to animating emotion!
Q: Clients can vary from project to project, don’t feel like you need to name names, it would be great to get a sense of the difficulties that directors can face when interacting with clients. What’s one of the more frustrating things you’ve been asked by a client?
A : I once spent a month and a half animating a 30 second scene of a character crawling across a table. Every week, the client would change their mind about how the character should behave during the shot. I was hugely frustrated having to change it constantly, but I did learn a pretty useful lesson - plan the animation properly. If I don’t put enough effort and drama in at first, the scene will end up feeling limp and the client will recognise that and try to fix it.
Q : What’s something unexpected you’ve learned from making your own films? This may be something that you experienced in the making of your film or perhaps during the festival circuit.
A : That as a director you still need directing - I get friends to critique my animatics when I’m a little stuck, or when I feel too pleased with what I’ve done. Outsider perspective is so important. I can always look back on a film and see which bits were weaker and where you could have pushed it further, but in the middle of a project, it’s really hard to be as objective.
Also that clean-up takes as long, or longer than the actual animation.
Q : Everyone has low points on jobs, and I feel it’s important to turn those low points into something you can learn from and grow with. Have you learnt something from a low point on a job that changed the way you worked?
A : Until recently, every film I directed involved me spiralling into a stressed, burnt-out mess. I temporarily shared a very unfriendly co-working space above a library. After several days of near all-nighters, I tried to have a 5am nap in the office, but the only suitable sofa was in the restricted book section on the top floor. It was so creepy and creaky that I couldn’t sleep for fear of something emerging from behind the bookshelves. At that point I realised I had a very unhealthy work-life balance (and that libraries at night are terrifying). These days I hire freelancers wherever possible. Sometimes it’s hard to find the budget, but having other animators helping me completely changed the way that I work. I’ve even finished a few jobs early!
Q : Freelancers can get stuck in making the same mistakes from job to job, what advice would you give a freelancer working today?
A : It’s really useful to have moments of reflection before you start a project. I try to consider what I actually want to achieve with each piece of work, if it’s an opportunity to explore a new style, or improve my character animation. It might be a chance to up my composition, streamline my project organisation, or consider my colour palettes more carefully. This way I often find there’s even more I can gain from a job and I can keep consciously improving the things I struggle with.
TIP OF THE WEEK
Do you have a software tip that changed your world?
A : My wonderful friend Thea Glad pointed out to me last year, that in Photoshop you can open smart objects and edit the content inside them. I had never even thought of trying it and it was a bit of a miracle. My other suggestion would be to learn how to set up Actions and create shortcuts for things you find yourself repeating.
Style Frame
Jocie Juritz created this style frame for our June Workshop. We use these styles frames as a jumping off point for our community to create animated work too. You can see the results of this animation challenge below.